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3D Animation (Animax)

Animax | Workshop on 3D Animation

This workshop is specially dedicated to those who dream to work in an environment full of colour and imagination and want their careers in a happening animation industry It also covers an overview of the 3D computer animation industry, Basic modeling techniques, Creation of materials & Texture maps, Basic lighting techniques, Basic camera manipulation, Hierarchy linking, Basic key framing techniques, Rendering and Basic designing techniques in animated movies. After the workshop participants will come up with a short 3D movie designed by them.

Topics to be covered in Workshop

Interactive session

  • About animation
  • About MAYA
  • Application of MAYA

 GUI

  • Clearing the user interface
  • Introduction of different palettes

 Creating Primitive shapes

  • Polygon Primitives
  • Nurbs Primitives
  • Subdiv Primitives

Learning about Different modes of an object

  • Vertex mode
  • Edge Mode
  • Face Mode
  • Object Mode
  • Learning about Mesh Flow

 Familiarizing Tool Palette

  • Selection & Move tool
  • Rotate tool
  • Scale tool
  • Implimitation of these tools with shortcuts

 Modeling

  • Learning the difference between Plane Modeling and Box Modeling
  • Go through the 'Edit Mesh' menu
  • Creating Interiors
  • Learning to place Blueprints for higher modeling

 Texturing

  • Hyper shade Palette
  • Unwrap UV

 Lighting

  • Learning about different lights
  • Simple lighting
  • Three point lighting

 Creating Camera

  • Learning to use camera for production level
  • Learning about camera settings

 Simple rendering

  • How to render image with different sizes

 Rigging

  • How to place bones
  • How to assign controllers to bones
  • Explaining the use of 'Advance Biped'

Time Line & Animation

  • Learning about Frames & Frame rate
  • Explaining what is animation with the help of persistence of vision
  • Key frame animation
  • frame by frame animation
  • Camera Animation
  • Object Animation

 Character Animation

  • Explaining Principles of Character Animation
  • Creating Simple Walk

Project Maintenance

  • How to create new Project & work in it

 Advance Rendering

  • Batch Rendering

Duration: The duration of this workshop will be two consecutive days, with eight hour session each day in a total of sixteen hours properly divided into theory and hands on sessions.

Certification Policy:

  • Certificate of Participation for all the workshop participants.
  • At the end of this workshop, a small competition will be organized among the participating students and winners will be awarded with a 'Certificate of Excellence'.
  • Certificate of Coordination for the coordinators of the campus workshops.

Eligibility: There are no prerequisites. Anyone interested, can join this workshop.

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